Hey FIFA fans,
As we step further into the FIFA 19 season, we'll be using this space to address some of the changes and fixes that are taking place during our post-launch support. We've been gathering feedback from the community around some of the issues our players are reporting and we have been working to address them while also being cognizant of keeping the balance and feel of the game intact.
PC users can now download FIFA 19 update version 1.04 but console users will have to wait from one week to ten days for the update to release for their platform. EA Sports fifa 19 Patch Notes. PC users can now download FIFA 19 update version 1.04 but console users will have to wait from one week to ten days for the update to release for their platform. EA Sports fifa 19 Patch Notes. FIFA 19 October 23 update detailed, full patch release notes revealed October 23, 2018 John Papadopoulos Leave a comment EA Sports has released a massive new update for FIFA 19.
This article highlights, and provides more insight into, some of the key changes in this title update, which is now available for all PC players, and it is slated to arrive on Xbox One and PlayStation 4 in the near future.
For the full list of changes in this title update, check out this post.
GAMEPLAY
For Gameplay, there are 4 areas of focus in this title update: Dynamic Tactics, jumping volley kicks, goalkeepers and goal kicks.
Dynamic Tactics:
To allow for more control over your Dynamic Tactics during a match, it is now possible to make changes to your Game Plans, from the Pause Menu, during a match. This will allow for even more control over your tactics during a match and provide greater ability to respond to the tactics of your opponent.
In addition, when you swap players while on the Balanced Game Plan, those swaps, where possible, will now be applied automatically to your other Game Plans. So, for example, if you swap your Striker and Center Back, in your Balanced Game Plan, after that Center Back gets a red card, that change would now be applied to the other 4 Game Plans where possible. In some cases, if your Balanced Game Plan uses a vastly different formation than your other Game Plans, the automatic swap may not be possible, but with the ability to make adjustments to your Game Plans in the middle of a match, you can still make that change in the Pause Menu.
Jumping Volley Kicks:
We have seen the feedback from the community around jumping volley kicks, such as bicycle or scissor kicks, happening too often, sometimes in unrealistic situations, and that they were too accurate. As a result, we have fixed a couple of issues that were causing these kicks to happen too often, and we have also made a change to bring the likelihood of successfully executing one of these kicks more in-line to what would be seen on a real football pitch.
There was an issue that was causing players that didn't meet the Agility attribute requirements, or who didn't have the Flair Trait (FIFA 19 Traits Pitch Notes Article) to perform these kicks without the player holding the Flair Shot button, which has now been resolved. These kicks were also sometimes happening in unrealistic situations, such as when the attacking player was surrounded by 2 or 3 defending players, which should no longer be happening. Players that had high Agility attributes were also executing the animation for these kicks too fast, making them more effective than intended.
When looking at the effectiveness of these kicks, we found that they were not being impacted enough by error, which was resulting in a higher percentage of these kicks being more accurate and powerful than intended. We have increased the likelihood that these kicks will be impacted by error, which will potentially result in the kicks having less accuracy, less speed and less spin. In situations where executing one of these kicks would be easier, such as when the attacker pops the ball up to themselves in order to do a bicycle kick, the effect of this change will be less noticeable, while it will be more noticeable in a situation where executing one of these kicks would be more difficult, such as trying to hit a bicycle kick on a crossed ball that was coming in at high velocity.
To give some context of how this change will impact these kicks, we have an example of 100 bicycle kicks being taken by Gareth Bale prior to the title update, and after the title update. The blue lines show shots that would have been on the net, which could end up as saves by the keeper or could end up being goals, while the red lines show shots that would have been off target. As is shown below, after the title update, a much higher number of shots are missing the net and the spread of where the shots are targeted is much more varied than before the title update.
Pre-Title Update:
EA has already released its first title update for FIFA 19.Online Modes:
Addressed the following issues:
- Attempting to play a Pro Clubs Friendly match after playing a Co-Op Seasons match would result in one player from your team being unable to proceed into the Pro Clubs match.
- Attempting to play an Online Seasons or Online Friendlies match, after playing a Pro Clubs Friendly match, would result in a Squad Mismatch error.
- Pro Clubs Friendly matches were showing the end of match flow screens from a Pro Club League match.
- This was a purely visual issue.
- An incorrect player model displays briefly in the Practice Arena before a Pro Clubs match.
- A brief image of a stadium was displaying when exiting a Pro Clubs Drop In match.
- Stability issue in Pro Clubs after swapping controllers multiple times.
Career Mode:
Addressed the following issues:
- When playing as a team that qualifies for either UEFA Champions League or UEFA Europa League through the playoffs, the championship match was scheduled on the same day as the final league match.
- This fix will not affect existing save files.
- Removed the following traits from the list of Player Career traits as they no longer had an in-game function:
- Driven Pass
- Acrobatic Clearance
- Diving Header
- Fancy Flicks
- GK Up For Corners
- In Player Career, some incorrect Accomplishments were displaying after playing the first match of your career.
- Certain player swap transfers were being rejected due to incorrect budget calculations.
- The Block Offers option was not appearing in some situations.
- News was not properly displaying when a player is acquired in a transfer that included a player swap.
- News articles for Player Of The Month Awards were displaying the incorrect month.
- Visual customizations to Alex Hunter and Danny Williams were not being properly displayed during negotiation scenes in Career Mode.
- Petr Cech was wearing his helmet during negotiation scenes, we have now found him a tie instead.
Kick Off:
Addressed the following issues:
- Stability issue in the Team Management screens when playing in Arabic.
- Sometimes, when making a complicated series of squad changes in the Team Management screens, the wrong players were get substituted off.
- Sometimes, when making a complicated series of squad changes in the Team Management screens, you are unable to back out of the screens.
- Reduced the number of tutorial screens present in the Kick Off tutorial.
Game Modes:
Addressed the following issues:
- A player's individual Attributes were not properly loading into the first attempt at a Skill Game.
- This only impacted Skill Games, and could be resolved by restarting or retrying the Skill Game.
Audio:
Made the following changes:
- Added audio banter regarding the previous FIFA World Cup.
- Added audio banter for a number of teams.
- Added audio banter for a number of stadiums.
- Added audio banter for a number of team matchups.
- Adjusted the sound effects that play during negotiation scenes in Career Mode.
- Tuned the audio that plays after a goal to provide more unique audio.
- Tuned the audio that plays during FUT Pack opening animations.
Addressed the following issues:
- Wrong portion of the UEFA Champions League anthem was playing during player lineups at the start of a UEFA Champions League match.
- Missing audio for UEFA Champions League matches in some stadiums.
- Wrong audio playing during the warm up scenes of a UEFA Champions League match.
- Incorrect audio playing at the end of a UEFA Champions League Group Stage match if you win the second match after losing the first.
- Wrong audio sometimes playing when scoring a volley goal off of a cross.
- Audio saying that a shot was well off target when it didn't miss by much.
- An issue with the audio that played before a Manchester Derby match.
- Chinese Super League team names were not being mentioned in intro audio.
- Missing audio in The Journey for Kim Hunter.
- Missing audio in The Journey for Alex Hunter.
- Wrong audio in The Journey for Danny Williams during the pre-season tournament.
- Player To Watch audio sometimes not playing despite the overlay showing.
- Audio incorrectly playing in an 11 v 11 training match and a penalty is given.
Visual / Presentation:
Made the following changes:
Sometimes the match details overlay was displaying too briefly at half-time and at the end of the match.
The aggregate score was missing from the score clocks for the LaLiga, English Premier League and Bundesliga overlay packages.
The penalties results were missing from the match details overlay when playing a match in MLS.
The league table dropdown was only showing the top team's point totals in a LaLiga match.
The default Skill Games camera was sometimes clipping through the fence.
The camera angles used for a woman's match were incorrect during the player line up shots.
The camera was sometimes being obstructed in a number of stadiums.
Resolved clipping issues in a number of stadiums.
Placeholder text was present on some ad boards.
The Bundesliga 2 logo was appearing during a substitution in a Bundesliga match.
FIFA 19 released on September 28 and has been receiving critical acclaim. The game received an 83 Metacritic score on PS4, and an 82 on Xbox One. It's good to see that there wasn't a ton done to gameplay. Too often we see developers change the gameplay too soon after the game's initial release.
Here's what EA said about how it will deal with gameplay tunings:
First off, we wanted to address gameplay. Due to significant community feedback stemming from FIFA 18 and early into FIFA 19, the gameplay team is limiting changes to gameplay in the initial stages of release. The idea here is to only make targeted fixes in an effort to keep the overall balance and feel of the game consistent, while we continue to gather in-depth feedback from our passionate players. In short, we want players to learn the systems.
FIFA 19 plays a beautiful game of football and it's a better idea to allow the community a chance to adjust to the nuances of this year's game.
'>EA has already released its first title update for FIFA 19.
The update is only available for PC as of Tuesday, but per EA, the patch will be live for PS4 and Xbox One soon. This update adds more UEFA specific presentation as well as tweaks to in-game Traits and more. Here is a look at the notes and brace yourself, there is a lot of information here:
The power bar for Set Piece Kicks in an Online Match was sometimes incorrectly going to 100% when the player had requested less power.
Sometimes, when the player requests a regular (laces) shot, they will get an inside of the foot shot animation instead.
- This inside of the foot shot animation would usually result in the shot having less power.
Traits:
Addressed the following issues:
- Some Traits that no longer had any functionality in gameplay were still displaying in the Front End.
- Some Traits that did have functionality in gameplay were not displaying in the Front End.
- Added (CPU AI Only) to the names of Traits that only have an effect on players when they are controlled by the CPU AI.
- A refresher on what we mean by “CPU AI”.
- The CPU plays the game as you would, limited by the same input restrictions that a human player has.
- This means that the CPU team has an active player, just like you do, which we call the CPU AI-controlled player.
- A CPU AI-controlled player exists in the following circumstances:
- On a team with no human players.
- For example, the CPU-controlled team in Squad Battles.
- On a team with human players who are all locked to specific players, that also has CPU teammates.
- For example, a Pro Clubs team, with less than 11 human players, with no “ANY” player.
- On a team with no human players.
- A CPU AI-controlled player does not exist in the following circumstances:
- On a team with human players who are not locked to specific players.
- For example, a team in FUT Champions.
- On a team with human players who are not locked to specific players.
- A refresher on what we mean by “CPU AI”.
FIFA Ultimate Team (FUT):
Addressed the following issues:
- In Rivals, some reward options contain four rewards but only three were displaying in the front end.
- This was a visual issue only, players selecting these rewards received all of the appropriate rewards.
- Trying to swap duplicate items from the New Items screen would sometimes cause an error message to appear and/or display an undefined Item image.
- FUT Coin balances were sometimes not visually updating properly when a player was outbid on an Item on the FUT Transfer Market.
- This was a visual issue only and had no impact on a player's FUT Coin balance.
- Stability issue that would sometimes occur in FUT Single Player Seasons if the player had forfeited the previous match.
- Squad Building Challenge rewards that provided a FUT Item required logging in and out of FUT before you could claim them.
- Visual issue where a player would sometimes disappear during a pack opening walkout animation.
- Some walkout animations were causing the player to warp into place.
- The country graphic displayed in Squad Battles for a Squad from India were incorrect.
- The Rivals post-match Weekly Score summary was displaying oddly if the player's Rank had changed while they were playing the previous match.
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The Journey:
Addressed the following issues:
- Customization of Alex Hunter, was incorrectly displaying for some users.
- Updated the Mentor Selection screen.
- The Mentor Rating was not present in the training flow.
- 'Play The Game' was incorrectly triggered during the opening of The Journey.
- The ball went missing from Jim Hunter's hands if he scored a hattrick during the opening of The Journey.
- Stability issue during the post-match highlights following a match with Kim Hunter in Chapter 2.
- Stability issue when switching to Kim Hunter at the start of Chapter 4.
- Stability issue after completing a training drill with Kim Hunter.
- Purchasing the Weak Foot Trait for Kim Hunter was defaulting her Weak Foot rating to three stars.
- Getting a red card in Danny Williams' first match was still allowing him to be a sub in the second.
- If Danny Williams got two yellow cards in his first match he was banned for more than 1 game.
- One of Danny Williams’ teammates was missing his body during cutscene.
- The Matches Played stat for Alex Hunter and Danny Williams was sometimes inaccurate.
- Sometimes Danny would be put into the starting lineup even when he had a Late Sub rating.
- The rival icon is missing in a match where Alex Hunter is playing Danny Williams.
Online Modes:
Addressed the following issues:
- Attempting to play a Pro Clubs Friendly match after playing a Co-Op Seasons match would result in one player from your team being unable to proceed into the Pro Clubs match.
- Attempting to play an Online Seasons or Online Friendlies match, after playing a Pro Clubs Friendly match, would result in a Squad Mismatch error.
- Pro Clubs Friendly matches were showing the end of match flow screens from a Pro Club League match.
- This was a purely visual issue.
- An incorrect player model displays briefly in the Practice Arena before a Pro Clubs match.
- A brief image of a stadium was displaying when exiting a Pro Clubs Drop In match.
- Stability issue in Pro Clubs after swapping controllers multiple times.
Career Mode:
Addressed the following issues:
Fifa 18 Patch
- When playing as a team that qualifies for either UEFA Champions League or UEFA Europa League through the playoffs, the championship match was scheduled on the same day as the final league match.
- This fix will not affect existing save files.
- Removed the following traits from the list of Player Career traits as they no longer had an in-game function:
- Driven Pass
- Acrobatic Clearance
- Diving Header
- Fancy Flicks
- GK Up For Corners
- In Player Career, some incorrect Accomplishments were displaying after playing the first match of your career.
- Certain player swap transfers were being rejected due to incorrect budget calculations.
- The Block Offers option was not appearing in some situations.
- News was not properly displaying when a player is acquired in a transfer that included a player swap.
- News articles for Player Of The Month Awards were displaying the incorrect month.
- Visual customizations to Alex Hunter and Danny Williams were not being properly displayed during negotiation scenes in Career Mode.
- Petr Cech was wearing his helmet during negotiation scenes, we have now found him a tie instead.
Kick Off:
Addressed the following issues:
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- Stability issue in the Team Management screens when playing in Arabic.
- Sometimes, when making a complicated series of squad changes in the Team Management screens, the wrong players were get substituted off.
- Sometimes, when making a complicated series of squad changes in the Team Management screens, you are unable to back out of the screens.
- Reduced the number of tutorial screens present in the Kick Off tutorial.
Game Modes:
Addressed the following issues:
- A player's individual Attributes were not properly loading into the first attempt at a Skill Game.
- This only impacted Skill Games, and could be resolved by restarting or retrying the Skill Game.
Audio:
Made the following changes:
- Added audio banter regarding the previous FIFA World Cup.
- Added audio banter for a number of teams.
- Added audio banter for a number of stadiums.
- Added audio banter for a number of team matchups.
- Adjusted the sound effects that play during negotiation scenes in Career Mode.
- Tuned the audio that plays after a goal to provide more unique audio.
- Tuned the audio that plays during FUT Pack opening animations.
Addressed the following issues:
- Wrong portion of the UEFA Champions League anthem was playing during player lineups at the start of a UEFA Champions League match.
- Missing audio for UEFA Champions League matches in some stadiums.
- Wrong audio playing during the warm up scenes of a UEFA Champions League match.
- Incorrect audio playing at the end of a UEFA Champions League Group Stage match if you win the second match after losing the first.
- Wrong audio sometimes playing when scoring a volley goal off of a cross.
- Audio saying that a shot was well off target when it didn't miss by much.
- An issue with the audio that played before a Manchester Derby match.
- Chinese Super League team names were not being mentioned in intro audio.
- Missing audio in The Journey for Kim Hunter.
- Missing audio in The Journey for Alex Hunter.
- Wrong audio in The Journey for Danny Williams during the pre-season tournament.
- Player To Watch audio sometimes not playing despite the overlay showing.
- Audio incorrectly playing in an 11 v 11 training match and a penalty is given.
Visual / Presentation:
Made the following changes:
- Added UEFA Super Cup overlay package to the game.
- Added a new goal celebration for Jesse Lingard.
- To do the celebration, play as Jesse Lingard, and after scoring a goal, run to the cameras.
- Updates to some of the ad boards displayed in stadium.
Addressed the following issues:
Neymar's name was incorrectly displaying as “Jr” on some screens.
Corrected some instances of kit clashing involving the referee.
Post goal replays were not showing the full scoring sequence.
An issue where the ball was rarely warping around the pitch after kickoff.
Free agents were not wearing the proper Free Agent kit when viewed in Edit Teams.
Incorrect team crests were displaying on the player benches in RCDE Stadium.
Updates to the kits worn by players in some of the TIFO displays in
stadium
.
Graphical corruption of the English Football League Championship badge when displayed on a kit in game.
Graphical corruption of the English Football League Championship trophy when displayed in
game
.
TIFOs were appearing on the wrong side of the stadium for some teams.
Liga NOS team Os Belenenses was being displayed as just Belenenses.
- Updates were also made to the team crest and to the banners and flags that display in stadium.
Buenos Aires was defaulting to the incorrect stadium.
Sometimes the card or injury drop-down notifications were not triggering following a card or injury.
Long player names were missing or cutoff in the match details overlay of an FA Cup match.
The penalties scoreboard didn't show the team's kit colors when playing an English Premier League match.
Sometimes the match details overlay was displaying too briefly at half-time and at the end of the match.
The aggregate score was missing from the score clocks for the LaLiga, English Premier League and Bundesliga overlay packages.
The penalties results were missing from the match details overlay when playing a match in MLS.
The league table dropdown was only showing the top team's point totals in a LaLiga match.
The default Skill Games camera was sometimes clipping through the fence.
The camera angles used for a woman's match were incorrect during the player line up shots.
The camera was sometimes being obstructed in a number of stadiums.
Resolved clipping issues in a number of stadiums.
Placeholder text was present on some ad boards.
The Bundesliga 2 logo was appearing during a substitution in a Bundesliga match.
FIFA 19 released on September 28 and has been receiving critical acclaim. The game received an 83 Metacritic score on PS4, and an 82 on Xbox One. It's good to see that there wasn't a ton done to gameplay. Too often we see developers change the gameplay too soon after the game's initial release.
Here's what EA said about how it will deal with gameplay tunings:
First off, we wanted to address gameplay. Due to significant community feedback stemming from FIFA 18 and early into FIFA 19, the gameplay team is limiting changes to gameplay in the initial stages of release. The idea here is to only make targeted fixes in an effort to keep the overall balance and feel of the game consistent, while we continue to gather in-depth feedback from our passionate players. In short, we want players to learn the systems.
FIFA 19 plays a beautiful game of football and it's a better idea to allow the community a chance to adjust to the nuances of this year's game.